I'm using UIKit elements in an app for iPad, specifically a UIScrollView in some popover-lookalike on top of Unity's GL view.
Now whenever the scrollview animates a page change, all Unity animation is stopped for the duration of the UIKit animation, which is of course unintended.
Not 100% positive on this, but i think this happens only since Unity 3.4.
Might this have to do with how the run loop is handled within AppController.mm?
I hope someone more knowledgeable than me knows how to fix this. Thanks!
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