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prevent Unity from initializing its audio session on iOS

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I want to use external audio code in my project as Unity's FMOD interface is inadequate for my needs. For this i need to know how to prevent Unity from setting up an audio session on iOS. This question came up a couple of times already, though not specifically for iOS: http://answers.unity3d.com/questions/14537/turning-off-fmod.html http://forum.unity3d.com/threads/41819-Disabling-FMOD

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